Job Description
Studio Unagi is a Premium animation studio specializing in 2D Tradigital animation, based in Montreal in the heart of Mile-End.
As part of the “Bestiale” production for Ankama, we are looking for a 2D Tradigitale animator.
If you a...
Description du poste
En tant que rédactrice ou rédacteur UX à Ubi MTL, vous trouverez les mots justes qui aideront les joueuses et joueurs à comprendre ce que sont les choses et ce qu'ils et elles doivent faire dans un jeu live au moyen d’instru...
Job Description
As the Audio Director at Ubisoft Montréal, you will ensure the quality of the audio content and its integration as a gameplay element. You will also supervise audio production and make certain that it is in keeping with the ga...
DON’T NOD is an independent publisher and developer, based in Paris and Montreal, creating original narrative games in the adventure ( Life is Strange , Tell Me Why , Twin Mirror ), RPG ( Vampyr ), and action ( Remember Me ) genres. The stud...
When you’re a 3D Animator at Ubi Montreal, you are responsible for a game’s polished, harmonious animation, which allows players to fully immerse themselves in a world that is stylistically believable and consistent.
Whether you’re animating for ...
Job Description
As a UX Writer at Ubi MTL, you’ll come up with the words that help players understand what things are and what they need to do in a live game.
You’ll write user interface copy to intuitively describe and explain, in and aro...
Job Description
As an online programmer at Ubisoft Montreal, you will support the production teams by shaping the connected experience of online players. You will design, develop, optimize, deploy, and maintain the systems, features, and serv...
DON’T NOD is an independent publisher and developer, based in Paris and Montreal, creating original narrative games in the adventure ( Life is Strange , Tell Me Why , Twin Mirror ), RPG ( Vampyr ), and action ( Remember Me ) genres. The studio i...
Job Description
When you’re a gameplay animator at Ubi Montreal, you are responsible for a game’s polished, harmonious animation, which allows players to fully immerse themselves in a world that is stylistically believable and consistent.
...
Cloud Chamber is looking for a curious and invested Level Designer to join our global team to help build the next BioShock; someone who enjoys creating the little moments in a game world that delight the player, enhance the Narrative of the ...