WHAT YOU DO AT AMD CHANGES EVERYTHING
We care deeply about transforming lives with AMD technology to enrich our industry, our communities, and the world. Our mission is to build great products that accelerate next-generation computing experiences...
Frostbite is EA’s proprietary game engine that comes equipped with tons of tools and technologies designed to build incredible games. Our in-house engine offers the unique ability to adapt to each game while working hand-in-hand to prioritize what t...
Organization:
Douglas College
Deadline:
Until filled
Organization Description:
Founded in 1970, Douglas is the largest degree-granting college in BC, educating some 17,000 credit students (including 4,500 international students) and 8,000 non...
We are Frostbite Frostbite is EA’s proprietary game engine that comes equipped with tons of tools and technologies designed to build incredible games. Our in-house engine offers the unique ability to adapt to each game while working hand-in-hand to...
Technical Artist 2 ( EA Create Technical Art) EA Create
EA Create is a collective of content production teams partnering with EA Studios game teams to bring outstanding visuals, audio and technology to life. Our teams consist of artists, engineer...
While we may not have the right opening for you right now we are always looking for great people to join our team and may have a position for you very soon! Here’s a quick video clip of what we do at ATA. We are working remotely across Canada.
Let ...
Welcome to Timbre!
We are Timbre Games (part of the Sumo Digital Group), a new studio in Vancouver, Canada focused on making exciting, innovative game experiences. Timbre's vision is to change the games industry through the original games we make,...
At Kabam, we're constantly raising the bar of excellence in free-to-play gaming. We hire for passion and diversity so that we can triumph in our collective skill. Our teams are made up of a fusion of personalities and interests bound together by a c...
Frostbite is EA’s proprietary game engine that comes equipped with tons of tools and technologies designed to build incredible games. Our in-house engine offers the unique ability to adapt to each game while working hand-in-hand to prioritize what t...
Job Summary:
Position Summary
The main focus of the position will be to create crowd simulations for our CG scenes, using either off the shelf or our own proprietary software to populate cities, large scale environments and choreograph bat...