Walt Disney
Location
Bristol, CT | United States
Job description
On any given day at Disney Entertainment & ESPN Technology, we’re reimagining ways to create magical viewing experiences for the world’s most beloved stories while also transforming our media business for the future. Whether that’s evolving our streaming and digital products in new and immersive ways, powering worldwide advertising and distribution to enhance flexibility and efficiency, or delivering Disney’s unmatched entertainment and sports content, every day is a moment to make a difference to partners and to hundreds of millions of people around the world.
A few reasons why we think you’d love working here:
Building the future of Disney’s media: DE&E Technologists are designing and building the infrastructure that will power our media, advertising, and distribution businesses for years to come.
Reach & Scale: The products and platforms this group builds and operates delight millions of consumers every minute of every day – from Disney+ and Hulu, to ABC News and Entertainment, to ESPN and ESPN+, and much more.
Innovation: We develop and implement groundbreaking products and techniques that shape industry norms and enhance how audiences experience sports, entertainment & news.
Media Engineering is an innovative organization that is focused on providing the best possible video playback experience, art, and metadata to customers around the world, powered by exceptional technology. This strategic work requires streamlining and repurposing technology across different business and distribution channels – including streaming, linear, and theatrical – so that technology can ebb and flow across the needs of the business.
Media Player Engineering
Our mission is to design video streaming playback solutions in collaboration with encoding, packaging, and delivery teams to optimize the Disney streaming technology stack for the best streaming experience possible on all platforms.
We are seeking a Lead Software Engineer to help us deliver excellent streaming experiences for Hulu and Disney+ as a developer of our client player. Our team is responsible for playback across several devices including gaming consoles and set top boxes. You will have the opportunity to lead in the design and implementation of our cross-platform C/C++ and Rust player that runs Disney+ and Hulu on these devices.
Job Summary
We’re looking for an experienced C/C++ or Rust engineer who has video player and cross platform development experience. You should have a passion for coding and debugging hard problems, and an eagerness to help us deliver seamless video to our subscribers. As a lead engineer, you will get to own large features, lead the technical direction of our work, and mentor and provide technical expertise to other engineers. You will work closely with other technical teams in the application layer and backend video services to deliver features.
Responsibilities:
Develop and maintain our Rust and C/C++ player that drives our streaming experience
Optimize our player to perform well for resource constrained platforms
Create and review architecture and designs for our team’s projects
Own large and complex features
Maintain a strong understanding of our code to identify, research and address issues
Collaborate with application development teams, services engineering teams and product management to help understand and explain device limitations and requirements
Lead in strategies to ensure the quality and stability of our deployments, including testing strategies and telemetry approaches
Develop our project’s build system and continuous integration system as needed
Provide technical expertise or mentoring to developers on our team
Hold our team accountable to high development standards
Basic Qualifications:
Minimum of 7 years of related work experience
Long record of full software development lifecycle experience
Fluent in C and C++ or Rust
Willing to learn Rust
Experience developing and optimizing multi-threaded applications
Experience using build runners / compilation tools such as Jenkins, Docker, Cargo and Cmake for multi-platform projects
Strong individual contributor with a drive to learn and patience to teach others
Great communication and collaboration skills and a strong teamwork ethic
BS or BA in Computer Science, Engineering, or related field or equivalent experience
Preferred Qualifications:
Rust
Experience in Streaming technologies, including:
HLS (preferred) or DASH
DRM technologies like Playready or Widevine
Adaptive Bitrate Streaming Algorithms
Caption and subtitle formats such as CEA-608 / 708
Codecs AVC, HEVC, AAC, EAC3
Cross-Platform Development
Embedded operating system experience
Experience developing for gaming consoles (e.g. Playstation, Switch), Android devices (e.g.FireTV), or similar devices
Familiarity with set-top box development and specialized SoCs from manufacturers like Broadcom, MediaTek, etc.
#disneytech
The hiring range for this position in California is $149,300 - $200,200 per year and in New York and Washington is $156,300 - $209,600 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.Job tags
Salary