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Research & Development Technical Artist


Apple Inc.


Location

Culver City, CA | United States


Job description

Imagine what you can do here. Apple is a place where extraordinary people gather to do their lives best work. Together we create products and experiences people once couldn’t have imagined, and now, can’t imagine living without. It’s the diversity of those people and their ideas that inspires the innovation that runs through everything we do.

Key Qualifications

Description

APPLE INC has the following available in Culver City, California. Create three-dimensional assets ensures that the model will satisfy the requirements of the project including specific topology, optimizations, and look development. Incorporate technical expertise, artistic ability, and a deep knowledge of real-world physical design in designing the assets. Script or build workflows for procedural content creation, scattering and other scalable workflows. Run realtime optimization on Apple hardware. Work on realtime look development for making assets work and meet visual quality levels with Apple software rendering technologies. Move assets from content creation tools into Apple systems and software in a technical pipeline. Test content creation processes across third party and internal tools. Drive feature development with the team on internal software tech stacks. Set delivery specifications and evaluate deliverables for other artists. 40 hours/week. At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $167,523 - $229,400/yr and your base pay will depend on your skills, qualifications, experience, and location. PAY & BENEFITS: Apple employees also have the opportunity to become an Apple shareholder through participation in Apple’s discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple’s Employee Stock Purchase Plan. You’ll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses — including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits: Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program. Apple is an Equal Employment Opportunity Employer that is committed to inclusion and diversity. We also take affirmative action to offer employment and advancement opportunities to all applicants, including minorities, women, protected veterans, and individuals with disabilities.

Education & Experience

Bachelor’s degree or foreign equivalent in Game Art, Visual Effects, Technical Art, Architectural Engineering or related field and 5 years of progressive, post-baccalaureate experience in the job offered or related occupation.

Additional Requirements

APPLE INC has the following available in Culver City, California. Create three-dimensional assets ensures that the model will satisfy the requirements of the project including specific topology, optimizations, and look development. Incorporate technical expertise, artistic ability, and a deep knowledge of real-world physical design in designing the assets. Script or build workflows for procedural content creation, scattering and other scalable workflows. Run realtime optimization on Apple hardware. Work on realtime look development for making assets work and meet visual quality levels with Apple software rendering technologies. Move assets from content creation tools into Apple systems and software in a technical pipeline. Test content creation processes across third party and internal tools. Drive feature development with the team on internal software tech stacks. Set delivery specifications and evaluate deliverables for other artists. 40 hours/week. At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $167,523 - $229,400/yr and your base pay will depend on your skills, qualifications, experience, and location. PAY & BENEFITS: Apple employees also have the opportunity to become an Apple shareholder through participation in Apple’s discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple’s Employee Stock Purchase Plan. You’ll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses — including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits: Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program. Apple is an Equal Employment Opportunity Employer that is committed to inclusion and diversity. We also take affirmative action to offer employment and advancement opportunities to all applicants, including minorities, women, protected veterans, and individuals with disabilities. Bachelor’s degree or foreign equivalent in Game Art, Visual Effects, Technical Art, Architectural Engineering or related field and 5 years of progressive, post-baccalaureate experience in the job offered or related occupation.


Job tags

Relocation


Salary

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