Electronic Arts
Location
Oregon State | United States
Job description
Generalist Gameplay Engineer - Central Football
Overview
Looking for a Software Engineer to develop in-game AI behaviors and player mechanics, to work with our gameplay team to improve and rework existing AI and animation systems.
In this position you will work side-by-side with Game Designers and Animators. You will take part in the full game creation process from design and architecture, writing technical documentation, code implementation, debugging and tuning gameplay behaviors and ensuring owned features are shipped under performance, memory and load time budgets.
This position will be Hybrid/Onsite in Orlando, FL.
Requirements
Qualifications
We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.
Job tags
Salary