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System Frameworks Manager


Apple Inc.


Location

Cupertino, CA | United States


Job description

Apple’s GPU, Graphics, and Display API & Architecture organization is looking for a highly motivated manager to drive the evolution our GPU driver model for Metal, the low-overhead API for accessing the powerful 3D graphics and compute capabilities of the GPUs found in Apple’s products such as iPhone, iPad, AppleTV, Apple Vision Pro and Mac. Combined with its rich shading language, tight integration of graphics and compute, and unparalleled suite of GPU profiling and debugging tools, Metal accelerates everything from games, 3D content creation, ray tracing, video production, image processing, AR/VR, and machine learning.

Key Qualifications

Description

The System Frameworks manager is responsible for delivering GPU and display driver models, test development, and feature performance analysis across both pre-silicon and production timelines, as well as ongoing support for existing products. Work closely with Apple silicon hardware, operating system, and driver teams to design how new GPU and display features will be performantly support by the system. Work closely with compiler, compute, and higher level framework teams across Apple to organize and prioritize new driver features, as well as support new and existing acceleration needs. You will also work closely with ecosystems teams and app developers to bring the best games, AR/VR, machine learning, and professional apps to Apple’s platforms.

Education & Experience

Bachelors Degree in Computer Science, Computer Engineering, Electrical Engineering, or equivalent experience.

Additional Requirements

Pay & Benefits

The System Frameworks manager is responsible for delivering GPU and display driver models, test development, and feature performance analysis across both pre-silicon and production timelines, as well as ongoing support for existing products. Work closely with Apple silicon hardware, operating system, and driver teams to design how new GPU and display features will be performantly support by the system. Work closely with compiler, compute, and higher level framework teams across Apple to organize and prioritize new driver features, as well as support new and existing acceleration needs. You will also work closely with ecosystems teams and app developers to bring the best games, AR/VR, machine learning, and professional apps to Apple’s platforms. Bachelors Degree in Computer Science, Computer Engineering, Electrical Engineering, or equivalent experience.


Job tags

Relocation


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