Walt Disney
Location
Glendale, CA | United States
Job description
On any given day at Disney Entertainment & ESPN Technology, we’re reimagining ways to create magical viewing experiences for the world’s most beloved stories while also transforming Disney’s media business for the future. Whether that’s evolving our streaming and digital products in new and immersive ways, powering worldwide advertising and distribution to maximize flexibility and efficiency, or delivering Disney’s unmatched entertainment and sports content, every day is a moment to make a difference to partners and to hundreds of millions of people around the world.
A few reasons why we think you’d love working here:
Building the future of Disney’s media: DE&E Technologists are designing and building the infrastructure that will power our media, advertising, and distribution businesses for years to come.
Reach & Scale: The products and platforms this group builds and operates delight millions of consumers every minute of every day – from Disney+ and Hulu, to ABC News and Entertainment, to ESPN and ESPN+, and much more.
Innovation: We develop and implement groundbreaking products and techniques that shape industry norms and enhance how audiences experience sports, entertainment & news.
Media Engineering is an innovative organization that is passionate about providing the best possible video playback experience, art, and metadata to customers worldwide, powered by outstanding technology. This work requires streamlining and repurposing technology across different business and distribution channels including streaming, linear, and theatrical; so that technology can ebb and flow across the needs of the business
The Video Playback Engineering team mission is to design video streaming playback solutions in collaboration with encoding, packaging, and delivery teams to optimize the Disney Streaming technology stack for the best streaming experience possible on all devices.
Our team is seeking a Lead Software Engineer for an initiative we call the media experience layer. Our intention is design and develop a layered architecture for media playback which can span all the Disney direct-to-consumer brands like Disney+, ESPN, and Hulu. Your focus will be on collaborating with media playback teams on other platforms to ensure a consistent software architecture which delivers a best in class streaming experience for your viewers while providing a foundation for media playback innovation at Disney.
Responsibilities:
Collaboration and design with peer services and front-end teams
client module authoring using coding best practices for the target platform
Research and development for media playback experiences
Participation in project planning and team operations
Basic Qualifications:
At least 7 years of experience in software engineering
BS Computer Science or related technical discipline or its equivalent
1 year experience in Roku SceneGraph and BrightScript development
1 year experience working with HLS or MPEG-DASH adaptive streaming formats
Strong verbal/written communication and data presentation skills.
Experience and expertise working with the HLS, transport stream, and CMAF media formats.
#DisneyTech
The hiring range for this position in New York is $156,300 to $209,600 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.Job tags
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