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iOS/macOS Engineer - Camera Tools and Prototyping


Apple Inc.


Location

Cupertino, CA | United States


Job description

The Video Engineering organization is at the center of the Camera stack here at Apple. We develop image/video core technologies used in almost all of Apple products and services. From hardware design of our Image Signal Processor, to optimized execution of Machine Learning models on Apple Neural Engine, our efforts are at the forefront of providing the highest quality platforms that are used by billions! Our team is responsible for prototyping and incubating camera solutions for the future! From writing high-quality apps and highly-reusable frameworks to architecting software systems for custom hardware, you will contribute to a broad range of tooling required to make an experiment into a product. Imagine what you could do at Apple. Are you ready to help us deliver the next groundbreaking Apple products?

Key Qualifications

Description

You will closely collaborate with cross-functional teams to scope and design prototypes for future camera-based technologies. This involves crafting high-quality, polished demos showcasing new camera technologies, use cases, and features, as well as writing extremely reusable and modular frameworks to be used by others at Apple. The position requires a candidate to be a quick learner who can take a project from broad scoping to execution from a perspective. The problems you will face will be dynamic, ranging from soliciting agreement for a software solution from cross-functional partners to a deeply technical blocker. While working on the regular software delivery, you will also be expected to bring knowledge back to the team and help improve the infrastructure for testing and reliability of our deliverables.

Education & Experience

BS and a minimum of 3 years relevant industry experience

Additional Requirements

Pay & Benefits

You will closely collaborate with cross-functional teams to scope and design prototypes for future camera-based technologies. This involves crafting high-quality, polished demos showcasing new camera technologies, use cases, and features, as well as writing extremely reusable and modular frameworks to be used by others at Apple. The position requires a candidate to be a quick learner who can take a project from broad scoping to execution from a perspective. The problems you will face will be dynamic, ranging from soliciting agreement for a software solution from cross-functional partners to a deeply technical blocker. While working on the regular software delivery, you will also be expected to bring knowledge back to the team and help improve the infrastructure for testing and reliability of our deliverables. BS and a minimum of 3 years relevant industry experience


Job tags

Relocation


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