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Software Engineer V


Alpha Net


Location

Redmond, WA | United States


Job description

Role: Graphics Software Engineer

As a Graphics Software Engineer, you will prototype new AR/VR rendering systems and algorithms today to create the immersive computing experiences of tomorrow.

Responsibilities

Prototype and develop novel real-time rendering techniques and algorithms for AR/VR products and displays

Research ways to make state-of-the-art real-time rendering techniques run on AR/VR hardware

Contribute to and maintain a rapid iteration graphics prototyping platform

Write high-quality, performant and maintainable code

Collaborate with cross-functional engineering teams to deliver innovation into AR/VR hardware

Minimum Qualifications

Bachelor's degree in Computer Science or equivalent practical experience.

6+ years of graphics software engineering experience writing shaders and C/C++

Experience with low level performance profiling and optimization

Strong knowledge of linear algebra and physically based rendering

Preferred Qualifications

Experience shipping AAA Games working on graphics features and subsystems

Experience with VR rendering and/or OpenXR

Experience with character/skin/hair rendering

Experience with mobile graphics architecture and tile-based rendering

Experience with DCC tools such as Maya, Houdini, Blender, 3Ds Max

Experience with Open 3D Engine (O3DE)


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