Location
Seattle, WA | United States
Job description
“Gaming”, “FPS” and “Epic Battle” – have those words spoken to you? What about bringing life and movement to one of the newest AAA tactical military shooters in the market? If you like this idea, get ready for an opportunity that might great suit you!
RESPONSIBILITIES - Work with the animation team on designing and applying animation systems using Unreal Engine (covering elements like character and object movements).
- Ensure animations are smooth and responsive while keeping them optimized across various platforms
- Collaborate with engineering teams to add physics-based elements to animations.
- Create and manage animation frameworks and tools using Unreal Engine, like blueprints and blendspaces.
- Troubleshoot and fix potential animation issues by testing and debugging.
REQUIREMENTS - At least 5 years of experience within the gaming industry.
- Proficiency in Unreal Engine and strong programming skills in C++.
- Strong understanding of animation principles and experience with animation systems.
- Familiarity with physics-based animation techniques and simulations.
- Ability to optimize animations for performance.
NICE TO HAVE - Prior experience in Unreal animation and Gameplay Ability Systems.
WHAT THEY OFFER - B2B contract type.
- Unlimited paid days off.
- Fully remote position.
- Provision of necessary hardware.
ABOUT THE COMPANY An American-based PC/Console studio, currently working on a First-Person Military Shooter.
Studio size: 50 people
Platform: PC/Console
Engine: Unreal Engine 4
Job tags
Salary