Aireal
Location
Frisco, TX | United States
Job description
Your Responsibilities
Ability to create all assets needed for texturing including conceptualization, prototyping, and final products.
Create the highest-quality real-time visual effects, both in appearance and performance, while adhering to the project’s artistic vision.
Execute a range of visual styles from realistic to abstract.
Research and develop new texturing solutions, visually and technically.
Deliver accurate time estimates to project managers.
Build documentation, communicate requirements, and provide feedback to internal & external artists and outsourcing partners.
Track trends, the latest technology & the competition to constantly refine our product while maintaining a foundation in traditional processes.
Lead and drive artistic initiatives while collaborating with other departments to develop and implement high-quality content.
Ensure a consistent style and level of quality across all of our products.
Work with your team to troubleshoot game art-related issues promptly throughout production.
Know when and where to optimize and how to improve materials and lighting effectively without compromising visual quality.
Create shaders for environmental assets, volumetrics, decals, & ambient effects.
Material assignment and texture creation
Optimizes textures and geometry; creates LODs
Set dresses with modular assets in-editor UE5
We are currently bringing unbuilt environments into the ArchViz world at an explosive rate. Our mission is to offer powerful self-service visualization tools that allow people to experiment and experience something that would otherwise be impossible. As we continue to build our technology and develop remarkable experiences, we strive to build a team of world-class talent.
Minimum Qualifications
Proficiency with Unreal Blueprints.
Proficiency in any of the following: C++, Python
Experience developing for Unreal Engine 4/5.
Experience in implementing 3D assets, lighting, shaders, & textures into interactive scenes.
Proficient in texture creation with either Photoshop, Substance Designer/Painter, or equivalent.
Solid understanding of taking assets through the full modeling/texturing production pipeline.
A critical eye for the timing, animation, and motion of real-world objects and visual FX with an ability to bring objects to life.
Excellent sense of scale, timing, detail, form, texture, & color.
Experience in ArchViz development.
3D modeling and texturing of non-character assets.
Excellent communicator & team player.
Ability to manage and organize work to meet all deadlines and ability to adapt when changes need to happen.
Ability to learn and adapt to new & experimental software.
Accustomed to going above and beyond.
Preferred Qualifications
Experience with Augmented Reality development
Experience with USD format
Experience with Omniverse and Omniverse Create
Bachelor’s degree in Computer Science or game design
Proficiency in the following: HTML5, C#, WebGL, WebGPU, F#, Houdini
Scripting experience
Sculpts, high poly, low poly, High poly to low poly bakes
Experience using Niagara
Experience developing in Unity
Experience working as a professional designer
Ability to quickly learn new programming languages as needed.
Ability to make textures from photogrammetry
100% Remote Work
Health, Dental, and Eye Insurance (US Only)
Paid Time Off
Great Gear!
Thank you!
Job tags
Salary