Technical Audio Designer - Freelance
Location
Portsmouth, Hampshire | United Kingdom
Job description
Freejam, developers of the online multiplayer game Robocraft, is looking for a freelance Technical Audio Designer to work with alongside the team on both short and longer term audio projects over the course of the development.
Key Responsibilities:
- Create and implement audio assets for video games, including sound effects, music, and voice-overs.
- Collaborate with designers, developers, and other team members to ensure audio enhances the gaming experience.
- Utilize audio software to edit, mix, and master sound files.
- Compose music tracks for use in-game.
Requirements
Required Skills:
- Experienced in using Unity to implement in-game audio
- Proficiency in audio editing software like Pro Tools, Audacity, Reaper, Cubase, Adobe Audition, etc.
- Proficiency in the FMOD audio middleware engine.
- Proficiency in the Unity game engine regarding audio integration.
- Strong understanding of sound design principles and audio post-production.
- Strong understanding of mixing and mastering within a video game.
- Proficiency in use of game development asset management tools such as Git and ideally Perforce.
- Demonstrable experience in working with sci-fi sound effects design.
- Proficiency in digital music composition appropriate for use in a video game.
- Ability to work collaboratively and communicate effectively with team members.
- Creative mindset with attention to detail.
- Bachelor's degree in music, sound design, or related field.
- Familiarity with C# or C++ for scripting within game engines.
- At least one shipped game
- Portfolio showcasing previous game audio work.
Please include your availability to start, portfolio of work and daily rate in your application.
Job tags
Salary