Work closely with the creative head, content designers, and artists to design and prototype new gameplay using the existing systems.
Build and improve tools to make the design pipeline faster and more efficient for the team.
Create design documents for game features that contain all the details necessary for Content, Art, Engineering, Product Management, and Analytics teams.
Establish player experience goals, defining the core FUN aspects of it.
Conceptualize and communicate a gameplay experience and use your technical ability to bring your vision to life.
Work collaboratively with engineering, and product management on the design and implementation of new game features
Efficiently manage a schedule in order to accommodate assignments and deadlines
Skill Requirement
3+ years of professional experience as a game designer, especially mobile games
Deep understanding of games and what makes them fun, both as a gamer and a professional.
Experience working with a team of designers. An understanding of UX, Human Centric Design (HCD) and Usability.
Widely played, especially with mobile games, with the ability to articulate what is strong/weak about the design of existing games.
Ability to become quickly accustomed to various in-house software systems