Managing files, animation libraries, and updating procedures documentation
Animating 3D rigged models for game titles and platforms like PC, Consoles as well as Mobiles
Create animations suitable for various Styles ranging from Realistic subtle animations to Cartoony snappy timings.
Managing files, animation libraries, and updating procedures documentation
Understand Client specifications and deliver Animations according to technical specifications as well as Creative expectations of the Clients independently
Check the final output in required Game Engines
You are expected to have
Creativity.
The Willingness to Work as a Team.
Immaculate Attention to Detail.
Absorbing Information Quickly.
Responsibilities
Create Animation for 3D characters and non-character 3D assets for games using MAYA/Max
Propose animation systems adapted to the needs of the game by collaborating with the project team
Be transparent about the potential problems related to animations
Estimate and manage the time required to carry out tasks within deadlines
Research and make the documentation to improve suggestions.
Requirements:
5+ years of production experience in creating character animation.
A thorough understanding of animation pipelines and the processes involved from the conceptual phase to implementation.
Good knowledge of 3D DCCs, preferably Maya.
Experience with game engines like Unity3D, Unreal Engine.
Understanding of human body and facial anatomy and expressions.
Ability to create Game VFX will preferred.
Strong problem-solving skills and ability to think outside the box.
Strong communication, self-management, and organizational skills.
Effective time management skills to meet deadlines and milestones.
Good Understanding of principles of traditional classical animations
Has a good sense of timing in animations
Ability to work on stylized/toony as well as realistic animations