As a lighting artist you will be responsible for creating lighting setups for a variety of projects, from matching CG assets into live action plates through to full CG shots
You will be responsible for asset lookdev, through the creation of texture maps and shader networks
You will have an excellent eye for detail and a good understanding of rendering and lookdev techniques and technologies in industry standard software
Why You
You enjoy maintaining a working knowledge of a range of rendering software and shader development in Houdini, alongside asset creation software, eg. Substance, Mari etc.
You have the ability to assemble lighting scenes from various discipline departments using the asset pipeline.
You are receptive to creative briefs, attending dailies and interpreting and addressing constructive feedback.
You apply your knowledge of CG techniques and artistic principles to the creation of your own or pre-existing setups.
You have the ability to apply colour space theory (ACES) in all aspects of the rendering pipeline and an understanding of physically plausible shader creation.
You can create rough comps from your render passes and AOVs before they are passed to compositing