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Technical Artist


Juego Studios


Location

Bangalore | India


Job description

Juego Studio is seeking a highly skilled and experienced Senior Technical Artist to join our dynamic team working on a cutting-edge first-person co-op game with a focus on realistic art style. As a Senior Technical Artist, you will play a key role in shaping the visual quality of the game by contributing to shader development, creating functional environment assets, and enhancing the overall environment and character art production pipeline. The ideal candidate will have a strong background in Unreal Engine 5 and C++, with proficiency in additional scripting languages such as Python and Lua. Role and responsibilities: Development Good knowledge of unity rendering technique. Knowledge of various unity rendering components mesh, sprite, skinned mesh renderer etc. Knowledge of unity file support. Knowledge of unity file handling. Basically how unity handles the FBX, PNG and other graphics files. Mesh poly management for unity. Knowledge of shader programming, shaders passes and writing a well-optimized shader for mobile devices. Good knowledge lighting in unity and how they take memory and performance. Knowledge of backed light, real-time light and mixed lighting techniques. Knowledge of Post Processing Effect and image effect in unity Knowledge of unity particle system and particle animator. Good knowledge working of RAM, CPU and GPU. Candidate must have the ability to work as a liaison between art and technical team.

Art Must be able to setup pipeline between art and development team during project planning. Prototyping of the game levels using existing or new assets Guiding the development team with Materials setup as per requirements Creating or setting up shaders as per the project requirements apart from the default unity shaders. Good knowledge about texture maps like normal, bump, specular, metalness etc. and their usage Help create performant graphics shaders for awesome visuals. Facilitate communication and asset pipeline between engineering and artist teams. Should be creative and artistic in thinking the visual representation of the assets. Good knowledge in the optimisation of 2d and 3d assets Good knowledge in camera behavior for 2d and 3d (and isometric) games Good knowledge in handling particle effects system for 2d and 3d games. Should be able to handle blendshapes integration and animations with proper blending. Must have a good working knowledge of Maya, Max and photoshop.


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