Work closely with the art, tech art, and cinematic departments to conceptualize and implement real-time lighting solutions
Design and implement lighting for cinematics
Maintain lighting performance across the project,
Create lighting guidelines and implementation techniques,
Excellent knowledge of post processing effects such as color grading, exposure, tone mapping, bloom, etc.
Skills Requirements
A minimum of 3 years of production experience working on AAA games or film,
A portfolio or demo reel that demonstrates a keen eye for detail and the ability to use light, shadow, and color to create a variety of tones and moods,
Excellent knowledge of Unreal Engine,
High levels of Knowledge in lighting and color theory,
Strong abilities in real-time rendering and post-process grading tools,
Experience in creating and directing cinematic lighting and post-process grading in a real-time engine,
An understanding of physical shaders and their interaction with lighting,
Unreal Engine AA game experience
Knowledge of DaVinci Resolve Studio and Adobe Premiere Pro is plus.