Work collaboratively with the Art Director to define the game s visual identity, artistic vision, and create a coherent visual style for environment (2D/3D, illustrations ).
Brainstorm ideas for gameplay locations with Design and Art teams.
Paint detailed environmental prop concepts and draw fast and detailed line art environment designs.
Interpret creative briefs and produce artwork that takes into account context, timeframes, and technical limitations.
Develop and refine artwork from initial sketch to final polish, ensuring it is well presented and defined.
Offer various creative alternatives and iterate on them throughout the project s progression and to establish the expected style for concepts.
Ability to communicate ideas via mood board and storyboards for references.
Collect and catalogue references, perform competitive analysis, and develop research strategies under the Art Director s guidance.
Ability to work on a variety of Art styles and adapt to different game genres (Realistic, Stylized and Toony environments)
Requirements:
Must have 4+ years of experience in creating environment concept artwork for games and relative portfolio.
Strong understanding of art aesthetics (grasp of colour, light, composition, perspective, depth, rendering skills).
Understanding of 2D/3D Game art production pipeline/workflow.
Experienced working in Agile team environment.
Understanding of current/past trends in gaming industry.
Strong communication, self-management, and organizational skills.
Effective time management skills to meet deadlines and milestones on the project.