WMS Gaming Solutions India Pvt.ltd
Location
Pune | India
Job description
- An individual contributor that participates in ensuring that art and animation are enhanced by the use of technical processes, systems and software
- Ensures that art and animation are not compromised by the limitations of technical processes
- Experienced in area of specialization
- Works directly with artists and programmers to develop software tools and scripts that enhance the creation of art and animation in software products
- Prepares and implements technical aspects of art within the creative and technical specifications of the software product
- Writes low level software code and scripts necessary for art implementation
- Creates and implements art work on assigned portions of software products, typically in modules requiring technical art features
- SCOPE: Implements defined tasks of unit / team / projects
- ROLE IN STRATEGY / PLANNING: Supports attainment of some short- and mid-term objectives of assigned unit / team / projects
- KNOWLEDGE / PROBLEM SOLVING: Solves semi-complex problems in effective ways
- NEGOTIATIONS / INTERACTIONS: Interacts with internal and external peers and/or managers to exchange semi-complex information related to assigned activities
- ASSIGNMENT OF WORK: Receives work in the form of short- and mid-term assignments that sometimes require use of independent judgment outside of established procedures
- Supports the determination of approaches and the development of new or enhanced technical tools
- Mentors less experienced members of the team
- OVERSIGHT RECEIVED: Work is subject to regular supervisory review at regular intervals
- Operates within the context of generally defined procedures
- EXPERIENCE: Typically has 3 to 6 years of progressively complex related experience
Job Level Description
Works on short-term assignments that often require the application of independent judgment. Fully competent, career-level individual contributor.
Qualifications
Education
Bachelors degree in related field.
Years of Related Experience
Years of experience 5 to 8 years
Responsibilities:
- Implement art assets in Unity (Particle effects, Shader effects, Animations)
- Integrating art into unity and connecting with gameplay code.
- Identify and solve technical issues related to the art pipeline.
- Provide artists with technical feedback to ensure the creation of optimized assets.
- Document and evangelize best practices.
- Suggest (or create) tools and scripts to optimize Unity workflow.
- Maintain the game stability by optimizing the memory and performance.
Education:
- Bachelor s degree in computer science, Art, Related Field, or Equivalent Experience.
Required Experience:
- 3 years game development studio experience.
- Working knowledge of 2D and 3D graphics (After Effects and 3DsMax, or equivalent).
- Working knowledge of Unity, Unreal, or equivalent game engine.
- Familiar with versioning software i.e. Perforce (Preferred), CVS, Alien Brain or similar.
- Knowledge of creating animations.
- Familiar with particle systems (Unity or equivalent).
- Exposure to scripting languages such as C#, JS, MEL, or Python.
- Exposure to unity shaders and procedural art
- Performance and memory profiling and optimization skills
Qualifications:
- Excellent organizational skills.
- Excellent written and verbal communication skills.
- Experience working under tight deadlines.
- Self-motivated and able to work on multiple projects with minimal direction.
- Experience playing video games, slot games.
Job tags
Salary