Job Description
Studio Unagi is a Premium animation studio specializing in 2D Tradigital animation, based in Montreal in the heart of Mile-End.
As part of the “Bestiale” production for Ankama, we are looking for a 2D Tradigitale animator.
If you a...
Position: Gaming Intern
Location: Old Port of Montreal (Hybrid role – 3 days on site)
Company: Quantum Technology Recruiting for Bethesda Game Studios
Full-time role and flexible start date.
Overview: Bethesda’s Interns are not just o...
Job Description
As the Audio Director at Ubisoft Montréal, you will ensure the quality of the audio content and its integration as a gameplay element. You will also supervise audio production and make certain that it is in keeping with the ga...
All applicants will be expected to be fluent in French and English. For this position, you are required to work onsite at our Montreal office (3 days a week), unfortunately, we do not offer remote setup, relocation support/visa or work permit transf...
DON’T NOD is an independent publisher and developer, based in Paris and Montreal, creating original narrative games in the adventure ( Life is Strange , Tell Me Why , Twin Mirror ), RPG ( Vampyr ), and action ( Remember Me ) genres. The stud...
Job Description
The Voice designer will implement the artistic vision and technical and organizational content pertaining to the voices/dialogues at all game production phases (design, prototype, create, support and implement).
What you'll...
Cloud Chamber is looking for a talented Senior Writer to join our hard-working Narrative Team to bring the world of BioShock to life once again! You will collaborate closely with internal teams, with the support of the Narrative Leads, to craft...
DON’T NOD is an independent publisher and developer, based in Paris and Montreal, creating original narrative games in the adventure ( Life is Strange , Tell Me Why , Twin Mirror ), RPG ( Vampyr ), and action ( Remember Me ) genres. The studio i...
Job Description
When you’re a gameplay animator at Ubi Montreal, you are responsible for a game’s polished, harmonious animation, which allows players to fully immerse themselves in a world that is stylistically believable and consistent.
...
Cloud Chamber is looking for a curious and invested Level Designer to join our global team to help build the next BioShock; someone who enjoys creating the little moments in a game world that delight the player, enhance the Narrative of the ...