Our Motion Designer would report to the Director of Post Production. The primary tasks would be to create videos from start to finish primarily using Adobe After Effects in collaboration with our animation and art teams. The secondary tasks would be...
Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many a...
Job Description
The incumbent supports and innovates animation systems. Working closely with animators, riggers, game designers and programmers, you will work with mocap data, lip sync and facial animation systems, animation and physics rigs,...
All applicants will be expected to be fluent in French and English. For this position, you are required to work onsite at our Montreal office (3 days a week), unfortunately, we do not offer remote setup, relocation support/visa or work permit transf...
Hello, Executive Assistants!
We're Emma and Jordan, the Co-Founders of Gameway. Gameway is the world’s first premium video game lounge located in airports. We revolutionize airport travel by making the start of your journey fun and entertaining....
DON’T NOD is an independent publisher and developer, based in Paris and Montreal, creating original narrative games in the adventure ( Life is Strange , Tell Me Why , Twin Mirror ), RPG ( Vampyr ), and action ( Remember Me ) genres. The stud...
Job Description
The Voice designer will implement the artistic vision and technical and organizational content pertaining to the voices/dialogues at all game production phases (design, prototype, create, support and implement).
What you'll...
DON’T NOD is an independent publisher and developer, based in Paris and Montreal, creating original narrative games in the adventure ( Life is Strange , Tell Me Why , Twin Mirror ), RPG ( Vampyr ), and action ( Remember Me ) genres. The studio i...
Job Description
When you’re a gameplay animator at Ubi Montreal, you are responsible for a game’s polished, harmonious animation, which allows players to fully immerse themselves in a world that is stylistically believable and consistent.
...
Cloud Chamber is looking for a curious and invested Level Designer to join our global team to help build the next BioShock; someone who enjoys creating the little moments in a game world that delight the player, enhance the Narrative of the ...