Our Motion Designer would report to the Director of Post Production. The primary tasks would be to create videos from start to finish primarily using Adobe After Effects in collaboration with our animation and art teams. The secondary tasks would be...
Job Description
The incumbent supports and innovates animation systems. Working closely with animators, riggers, game designers and programmers, you will work with mocap data, lip sync and facial animation systems, animation and physics rigs,...
Position: Gaming Intern
Location: Old Port of Montreal (Hybrid role – 3 days on site)
Company: Quantum Technology Recruiting for Bethesda Game Studios
Full-time role and flexible start date.
Overview: Bethesda’s Interns are not just o...
DON’T NOD is an independent publisher and developer, based in Paris and Montreal, creating original narrative games in the adventure ( Life is Strange , Tell Me Why , Twin Mirror ), RPG ( Vampyr ), and action ( Remember Me ) genres. The stud...
When you’re a 3D Animator at Ubi Montreal, you are responsible for a game’s polished, harmonious animation, which allows players to fully immerse themselves in a world that is stylistically believable and consistent.
Whether you’re animating for ...
Job Description
The Voice designer will implement the artistic vision and technical and organizational content pertaining to the voices/dialogues at all game production phases (design, prototype, create, support and implement).
What you'll...
Cloud Chamber is looking for a talented Senior Writer to join our hard-working Narrative Team to bring the world of BioShock to life once again! You will collaborate closely with internal teams, with the support of the Narrative Leads, to craft...
DON’T NOD is an independent publisher and developer, based in Paris and Montreal, creating original narrative games in the adventure ( Life is Strange , Tell Me Why , Twin Mirror ), RPG ( Vampyr ), and action ( Remember Me ) genres. The studio i...
Job Description
When you’re a gameplay animator at Ubi Montreal, you are responsible for a game’s polished, harmonious animation, which allows players to fully immerse themselves in a world that is stylistically believable and consistent.
...
Cloud Chamber is looking for a curious and invested Level Designer to join our global team to help build the next BioShock; someone who enjoys creating the little moments in a game world that delight the player, enhance the Narrative of the ...