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Technical Animator


Ubisoft


Location

Toronto, ON | Canada


Job description

Job Description



The incumbent supports and innovates animation systems. Working closely with animators, riggers, game designers and programmers, you will work with mocap data, lip sync and facial animation systems, animation and physics rigs, animation trees and dynamic objects. In this role, you'll track, refine or establish pipelines for conventional and innovative features.

Responsibilities 

Qualifications



What you bring

Additional Information



Real individuals will review your application. Charles-Antoine and Yael, our talent acquisition specialists, will be handling this task. To submit your application, please send us a  portfolio of your best work (you can attach images or provide a link with a password) along with your  resume highlighting your education, relevant work experiences, and skills.

Please note that our positions are hybrid, but if you reside outside Toronto or Canada, relocation will be necessary. If you require a work permit, your eligibility will depend on your education and relevant work experience, as required by the government.

We look forward to reading your application !


Job tags

Full timeWork experience placementRelocationWork visa


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