Senior Character Artist - EA Sports
Location
Ontario | Canada
Job description
Please note this role is open to candidates based remotely in Montreal
About the Organization: EA is one of the most iconic brands in entertainment with nearly 30 years of innovation, passion, and connection of millions of players across the globe to their favorite video games IP. We are assembling a team with the purpose of constructing a novel and immersive experience. This is your opportunity to join this new team that will shape the future of interactive entertainment.
About our team: We are starting a new team composed of a mixture of EA/EA SPORTS Talent and new talent from across industries. With some of the most valuable IP in the world, and the resources EA has to offer, we have access to the capabilities needed to deliver amazing new experiences for an expanded audience of players worldwide.
About the role: The Senior Character Artists are crucial in the development of AAA video games. They possess exceptional modeling, sculpting, and texturing skills, allowing them to create remarkable character models. These models are based on concepts, scan data, or photo references. The Senior Character Artist plays a vital role in collaborating with internal and external teams to ensure that the visual quality of the content and experiences we create for our players is of the highest standard.
Your Responsibilities:
- Working with Art Director, Producers, Technical Artists and Engineers.
- Troubleshooting and creating workflows and documentation.
- Establishing visual targets and prototypes.
- Bringing character concept to life.
- Leading internal and external teams.
- Mentoring new artists in the team.
- Providing feedback and critiques to team members through art reviews.
- Set quality standards and style consistency for the character art in-game.
- Ensuring character assets are at quality for final delivery.
- Performing tasks that require high modeling texturing and sculpting skills.
Your Qualifications:
- 7+ years' experience in modeling and character art
- A portfolio in realistic character art. Please provide a link to a portfolio on the resume.
- Experience working with Maya, Photoshop, ZBrush, substance Painter and Marvelous Designer.
- Experience in prototyping and working with diverse teams consisting of technical artists, artists, engineers and riggers.
- Knowledge of the latest industry-standard tools, workflows, and techniques including physically based rendering.
- Demonstrate an expert understanding of human anatomy, clothing construction (wrinkle behavior), proportion, silhouette, and topology, and how it relates to rendering and deformation.
- Demonstrate an understanding of a broad mix of character-related disciplines such as modeling, texturing, shading, rigging and binding, animation, facial animation, and blend shapes.
- Experience presenting art direction focus and art reviews through to our teams.
- Demonstrate an expert ability to prepare assets for physical simulations such as cloth, hair.
- Demonstrate an excellent ability to interpret 2D reference material and scan data into 3D textured and surfaced models.
- Demonstrate an ability to document workflows to be used by our teams.
- Sports knowledge and enthusiasm a plus.
- Guide other artists on the team, sharing best practices and encouraging a healthy team culture
- Ability to work self-directed, without additional guidance and supervision.
BC COMPENSATION AND BENEFITS
The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.
EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.
BASE SALARY RANGES
• British Columbia (depending on location e.g. Vancouver vs. Victoria):
º $93,700 - $143,700 CAN Annually
Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.
We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.
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Salary