Electronic Arts
Location
United States | Canada
Job description
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Our Motive is to create innovative action games within iconic worlds where every player feels like the hero. Let's say that again—iconic worlds, where every player feels like the hero.
Our passion has taken us from imagining dogfighter pilots in Star Wars ™ : Squadrons, to re-creating Isaac Clarke onboard the Ishimura in Dead Space ™, and now to building an original Iron Man action-adventure video game.
We believe in sharing our passion with our community, and with each other by having transparent discussions, by practicing an inclusive culture, and by nurturing a continuous growth mindset. Our approach feels simple, but it leads to the best work of our careers, and as a team, building unique and immersive experiences.
Motive is looking for a Physics Programmer to join our team.
As a Physics Programmer you will work closely with designers, tech artists and the rest of the programming team to guide the application of physics and destructions in the game and extend the engines capabilities. Working on an ambitious Iron Man project you will play an important part in bringing the gameplay experience and environments to life.
What the Physics Developer will do at Motive:
Who You Are:
We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.
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Salary