Mobilunity
Location
Remote | Canada
Job description
Responsibilities
- Implement gameplay systems in a multiplayer FPS currently in development
- Convert existing Blueprints to performant C++ code and optimize C++ performance
- Work alongside a small team of Unreal Blueprints developers
Requirements
- C++ is your strongest skill. Don't apply if you primarily use Blueprints
- You have experience using with C++ on a game that has successfully shipped
- You have experience with Gameplay Ability System (GAS) and ideally multiplayer replication
- You excel at working independently, without excessive structure or oversight
About Worlds
Worlds is a new remote-first studio from former veterans of Epic Games.
Founded in 2022 and backed by Griffin Gaming Partners (investors in Scopely, Marvel Snap, Frostgiant), we're pushing the limits of Unreal Engine to create PC titles defined by novel mechanics and graphical excellence.
What We Offer:
Please Note: All email communications from Worlds use the domain, Worlds.org. Any mail originating from another domain claiming to represent Worlds is fraudulent. Any emails coming from the domain “worlds-jobs.org” are fraudulent. The Worlds hiring team only interviews candidates via Google invites from email addresses with the domain Worlds.org. We will never ask a candidate to download 3rd party software to their phone or computer, nor will we ever ask a candidate for their banking information.
Job tags
Salary