Group Technical Art Director - Frostbite
Location
Ontario | Canada
Job description
We are Frostbite
Frostbite is EA’s proprietary game engine that comes equipped with tons of tools and technologies designed to build incredible games. Our in-house engine offers the unique ability to adapt to each game while working hand-in-hand to prioritize what to build. Our goal is to empower creators all over the world to bring their best ideas to life by creating an engine that amplifies innovation across every discipline.
What does a Technical Artist do?
As the Group Technical Art Director for Frostbite, you will report directly to Frostbite's Head of Technology. You will lead a team of Technical Art Directors and Technical Artists to push the boundaries of the newest tools and workflows that Frostbite releases to our community of game teams. You'll help make our development process more creator-centric by understanding game team needs and ensuring delivery at quality across the Frostbite Product Areas. You will work with the product team and Frostbite engineers to improve the usability of content workflows and help steer the design of new features.
You Will
- The Group Technical Art Director is a leadership position, as the most senior Technical Artist within Frostbite.
- As the Group Technical Art Director, your mission is to define, direct, design and implement efficient, high-quality content production workflows and technologies through your team of Technical Artists and Technical Art Directors.
- As the Group Technical Art Director on Frostbite, you will collaborate directly with technical directors, product owners and game teams to improve the tools and workflows of our content pipeline.
- The Group Technical Art Director is an expert in the technical art field, with main responsibilities including content production workflows, tools, pipelines, asset optimization, visual scripting/logic ("schematics") and shader development.
- Technical Art Directors are expected to assume ownership over any technical issues that arise on their project and bring them to resolution. This will include delegation to, and empowerment of, senior, intermediate, and junior Technical Art staff on the team.
You Will Need
- 15+ years in game development or film industry, ideally with a focus around open world and procedural systems.
- Proven experience leading teams to meet team goals
- Proficient in visual and python scripting (C# and C++ a bonus)
- Expert knowledge of several DCC apps like Houdini, Substance, Maya, Blender, etc
- Experience working with engines (i.e. Frostbite, Unreal, Unity, etc)
- A solutions-provider, especially as it pertains to developing techniques to meet quality targets within technical constraints.
- Experience with content pipeline and asset optimization challenges/techniques.
- Effective at communicating with different audiences: artists, engineers, managers, executives.
- A willingness to jump into the unknown and solve new problems; the ability to think creatively to resolve technical and operational challenges and limitations.
Bonus
- Comfortable engaging and building relationships with multiple teams and individuals globally
- Experience helping others achieve their best through game development tools
- Experience with a diversity of content creation tools within a game engine
- Experience with shader networks and procedural texturing.
- Shipped a AAA title
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COMPENSATION AND BENEFITS
The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location.
EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Pay offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.
BASE SALARY RANGES
• British Columbia (depending on location e.g. Vancouver vs. Victoria):
º $134,250 - $202,100 CAN Annually
• Washington (depending on location e.g. Seattle vs. Spokane):
º $162,300 - $230,150 USD Annually
Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.
We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.
Job tags
Salary
$134.25k - $202.1k per year